I'm sure Entomb did in fact assist in Reanimate strategies back in the day, but I can imagine that it was at least partially intended to interact favorably with threshold and put flashback cards in the 'yard, purposes which both heavily reinforce Odyssey 's mechanical identity
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You dont have to pair it with other allies since it makes its own, but you can go full-typal here and have Sokka be your main wincon in a hybrid allies/spells deck
Spells like Hostile Negotiations can be cast at instant speed to provide new cards in your hand and graveyard
This Duskmourn Commander is one of the strongest cost reducers in the game, even if you're restricted to the first enchantment you draw in a turn, and is very flexible: Aminatou, Veil Piercer EDH decks can be built in lots of different ways