Even if it is just one card or a +1/+1 counter it is quite a big deal every turn from the get go
House, President and CEO Night Shift of the Living Dead Non-Human Cannonball Numbing Jellyfish Ol' Buzzbark Painiac Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pippa, Duchess of Dice Pokey, the Scallywagg (playtest) Pompeii Poultrygeist Priority Boarding Proper Laboratory Attire Resolute Veggiesaur Ricochet Seek Bolas's Counsel (playtest) Six-Sided Die Slight Malfunction Sly Spy Socketed Sprocketer Stairs to Infinity Steamfloggery Steel Squirrel Strategy, Schmategy Strength-Testing Hammer Sword of Dungeons & Dragons Temp of the Damned Ten Wizards Mountain The Big Idea
If they choose not to, then you just took zero damage for a turn and have disrupted your opponents strategy
For this example, lets say you have Blasting Station, Myr Retriever, and Mishras Bauble
2 Robin Hood, Unrivaled Archer Cant Seem To Miss This Sapphire card comes from the original Lorcana set and is a very strong super rare from the set
As if that wasnt enough, Ranger-Captain of Eos could lock your opponent out on their next turn, letting you untap and potentially level Hexdrinker all the way up