Release date: 2026-04-24 Akroma's Will Angel's Grace Armageddon Duty Beyond Death Helping Hand Hop to It Prismatic Ending Repel Calamity Reprieve Requisition Raid Return to the Ranks Winds of Abandon Brain Freeze Cyclonic Rift Daze Deduce Disdainful Stroke Flusterstorm Force of Will Pongify Preordain Sleight of Hand Spell Pierce Stock Up Ad Nauseam Bitter Triumph Culling the Weak Dismember Feed the Swarm Living End Locust Spray Sheoldred's Edict Smallpox Stargaze Vampiric Tutor Zombify Abrade Big Score Brotherhood's End Bulk Up Burst Lightning Crackle with Power Empty the Warrens Jeska's Will Monstrous Rage Pyretic Ritual Return the Favor Subterranean Tremors Awaken the Woods Berserk Crop Rotation Giant Growth Glimpse of Nature Knockout Maneuver Pick Your Poison Royal Treatment Shamanic Revelation Shared Roots Triumph of the Hordes Veil of Summer Bring to Light Culling Ritual Deflecting Palm Expressive Iteration Fracture

There's also hate for counters (Vampire Hexmage), Storm/Spellslinging (Flusterstorm & Arcane Laboratory), lifegain (Archfiend of Dispair)), as well as a few extra board wipes and removal in case they play tokens or something with lots of creatures
5 Likes thymeee November 24, 2023, 9:34pm 10 image737730 151 KB the top sets are top sets for most, so I wont explain my thought process there
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Treasure decks want to use treasure tokens as their primary engine, utilizing one or more of their different aspects to their benefit
You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn