There are also tons of combos that generate infinite mana and allow you to draw your entire deck, eventually finding the combo that'll win the game
Instead, it's the fact that it allows the player to draw two cards when an equipped creature dies that pushes it over the top The potential card advantage is unreasonable for a single mana investment, especially since the -1 to Toughness makes it extremely easy for the player to kill their own creatures on command
Some cards require you to invest mana early, but then have a free impact on the game every turn after that
It became a staple in competitive formats like Modern where its ability to become a big threat quickly made it a key piece in many aggressive and midrange decks
It works best with fast mana like Mana Vault and Ancient Tomb to power it out and pay the intense tax
Nowadays, Lord of the Pit is sought by nostalgic collectors, who will pay a pretty penny for early prints of the card