Plus abilities
However, Commander games can be pretty long and require a lot of planning to arrange and then a lot of effort to play, so cards destroy all lands in play like Armageddon, Devastation, and Ravages of War can be extremely frustrating to play against if no one can counter them
I dont know how long that will last for
Generally, Ive found that this concept works at its best when you dont have to force anything on your end during a Commander game, allowing you to pick up incidental value by simply playing and letting the board state progress
Its a pretty evil way to win if I say so myself, but hey, as my old buddy Dark Confidant would say, greatness, at any cost. Now, there are two ways to approach a mill strategy
Our modern era of Magic has crept past this card as a 2-mana play that doesnt snowball with the game in a world of Ragavans and Ocelot Prides, and it lacks an impactful enters ability like Orcish Bowmasters