It was less of a tempo loss to play a board wipe, and recurring your threats to try and last a rotation at the table was vastly more important, due to them costing more, having less of an immediate impact and having fewer ways to protect them
One of the most interesting features of Locations is that they have Lore, so they earn the controlling player Lore points at the start of each turn while they remain in play
Strip someones sac outlet or token maker, or prevent your opponents from comboing out with Basalt/Grim Monolith
Ive always been a big fan of this one, and its nice to see it starting to see play as a one-of in Grixis Whir and Whir Prison
A deck mixes two of these, which defines its game plan
Let me know your thoughts and experiences with booster cases in the comments, or come chat about it in the official Draftsim Discord