You can sacrifice that Junk token to impulse draw the top card of your deck, effectively letting you draw extra cards for each attack
The era was defined by complicated interactions, interesting combos, and payoffs of some of Magic 's wildest competitive moments
Akroan Horse Avarice Amulet Bill Ferny, Bree Swindler Chaos Lord Coveted Falcon Custody Battle Fateful Handoff Fickle Efreet Goblin Cadets Harmless Offering Humble Defector Jinxed Choker Jinxed Idol Jinxed Ring Jon Irenicus, Shattered One Measure of Wickedness Rainbow Vale Risky Move Rogue Skycaptain Rohgahh of Kher Keep Sky Swallower Sleeper Agent Stiltzkin, Moogle Merchant There (split card)(playtest) Treacherous Pit-Dweller Wishclaw Talisman Witch Engine Wrong Turn Yes Man, Personal Securitron Zedruu the Greathearted Zidane, Tantalus Thief
But it can be a good card to include in decks looking to go wide since it's so cheap to play
The first two sets also only had character Enchanted versions, with locations, items and item/song cards coming later
Beyond just leveraging multiplayer mechanics, effective teamwork can mean understanding the role your deck can fill and how you can best impact the archenemy