The D) scenario where your opponent is in such a bind that they absolutely have to block a creature enchanted by Pretenders Claim, and that block causes them to tap all their mana and lose the game for some reason
You have protective enchantments like Sterling Grove to give an extra layer of defense while the big bombs like Starfield of Nyx and Sigil of the Empty Throne go to work
I want a whole Witcher creature type, with Geralt, Ciri, and Vesemir using lots of Equipment to kill monsters
The Dinosaur, Merfolk, Pirate, and Vampire exiled to pay Throne of the Grim Captain's craft cost need to be separate objects
Having a bunch of card draw and recursion makes the deck surprisingly good at grinding through removal, and the janky-looking "draw a second card" creatures are actually surprisingly strong in a deck built to support them
Turn this king in whichever direction you want, it is simply a great card that rewards you for establishing access to all the colors