[spoiler=Decklist] Monsters 2 Stellarknight Unukalhai 3 Stellarknight Altair 3 Stellarknight Deneb 1 Stellarknight Sham 3 Stellarknight Vega 3 Kagetokage 2 Summoner Monk Spells 3 Upstart 3 MST 1 RotA 2 Soul Charge 3 Starcrossed Stellarknights Traps 1 Bottomless 1 PWWB 2 BTS 1 Compulsory Evac Device 2 CotH 3 Celestial Factor 1 Warning Extra 1 Constellar M7 2 Stellarknight Deltatheros 1 Ragnazero 1 Constellar Omega 1 King of the Feral Imps 1 SHArk Knight 1 HC Excalibur 1 Starliege Paladynamo 2 Daigusto Emeral 1 Abyss Dweller 1 Gagaga Cowboy 1 Rhapsody in Berserk[/spoiler] TCG Tellaknights, using only cards that are confirmed to be available by the TCG release of DUEA
If your opponent has any monsters placed on the field, you cannot attack them directly
As there are only six Basic Energy types (not counting Colorless), the Poison and Rock Clubs use Grass and Fighting-type Pokmon, respectively
What are ur experiences kind regards crios711 December 25, 2020, 4:07pm 7 When I put them in card savers they seem to flatten out over time
If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them
Exile-influencing cards that may once have found a home in Commander decks like Prosper, Tome-Bound are being snapped up and added to decks based around Discover