PRECON REVIEW: SUPERCHARGED Science
Honorable Mentions: Time Walk, Time Vault, and Emrakul, the Aeons Torn This trifecta of extra turn spells are among the strongest in the game, which has led to their bans in Commander, albeit for different reasons
Darksteel Mutation is an exception to this rule since it blanks the creature, and it's one of the few ways to render a commander useless: Since the creature is still on the field, an enchanted commander won't go back to the command zone
There is a plethora of ways to create an infinite amount of tokens, causing infinite burn damage to win the game
No exceptions
Some other cards that would work nicely with tokens in general, or artifact tokens: Lets look for cards that can help us activate Wills ability more often: Here are some cards wed want to include if we really lean hard into artifact synergies: That leaves two cards that need a home