The best part about Absorb is when opponents become afraid to cast a spell for fear that their opponent will gain life and use that valuable time to fight their way to a Wrath of God or other way to turn things around
For long-time Magic players, this functions in a similar way to Living Weapon or the more recent For Mirrodin! mechanics
(The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control
Most people probably figure it's safer to just play a strong four-drop
His flexibility across early, mid, and late game makes him one of the best blue cards MTG hypercompetitors can take advantage of in almost every format hes legal in
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