The designers have continued to hit the notes from Strixhaven and Adventures in the Forgotten Realms, making cards that are thought-provoking without being just generically good
In Lorcana, most played cards lack more than three strength, making her as powerful a weapon in the Azurite Sea format as she was up till now
GATHER THE STORM: Summon the strength of Aesi, call forth a torrent of extra cards and lands, and sweep your opponents away
Those feeling stale with their current Commander decks can upgrade plenty of them just as easily with this set
This is not really a rule, but rather how the Brawl matchmaking works on Arena: Brawl decks are assigned a weight, based on their cards and commander, to gauge the deck's power level and find suitable opponents
Here's a sample around $50: Using dual lands we now have faster, mana-fixing ramp like Skyshroud Claim, and mana-fixing fetches like the Mirage block fetchlands (Rocky Tar Pit)