Though she has a cost of 7 Ink, Clarabelle is a Floodborn character, which means that she has the Shift keyword, allowing her to be played directly on top of another Clarabelle card, for a reduced cost (in a manner reminiscent of how evolving works in Pokemon)
You can choose to either: Have an opponent lose life equal to the amount of life they already lost this turn You gain life equal to the amount of life you gained this turn Either one of these abilities are pretty darn good, and with the amount of lifegain and damage Vampires can dish out, you'll likely be triggering the effect every turn
Assassins with high activation costs tend to lose a lot of utility, but Kiku, Nights Flower deserves mention for being cheap to cast and a potential commander in her own right
You can easily get to max speed to draw four and lose four, but Im not exactly sure what to do with this commander
Return to the gothic horror plane of Innistrad for a sumptuous vampire weddingas honored guest or delicious entre
Mixing Emerald and Amber can lead to a pretty nasty deck