You cant play it in Commander, but thats just because it would edge out every other viable reanimation target
Abhorrent Oculus Amulet of Quoz Bandit's Talent Breath of Dreams Chaos Moon Cyclonus, Cybertronian Fighter Dance of the Dead Darkstar Augur Double Deal Double Dip Double Play Double Take Dream Tides Dreams of the Dead Drought Elephant Grass Energy Flux Force Void Ghirapur Orrery Heat Wave Koskun Falls Lilting Refrain Magnetic Mountain Malignant Growth Mudslide Obeka, Splitter of Seconds Octo Opus Paradox Haze Paralyze Quenchable Fire Ravaging Riftwurm Renewal Rescue from the Underworld Sanctum of All Shadow of the Second Sun Snowfall Sphinx of the Second Sun Temple of Atropos The Gitrog Monster The Ninth Doctor Thelon's Curse Touch of Vitae Two Streams Facility Windcrag Siege World at War
At the very least, at every opponent's draw step, they draw a card
Whether youre going Pirates, Dwarves, or straight up Treasure, I like Xorn quite a bit
They greatly help you maintain pace with the cheap aggressive decks and can be very helpful to apply some ongoing early pressure against the slower decks
Here are some tips and suggested archetypes to make the most of OP-10 in competitive deck-building: Embrace the New Leaders: The six new leaders each support a distinct playstyle