Last updated on May 9, 2026 Dimir House Guard | Illustration by John Zeleznik Ever had that feeling that your Commander decks are just too budget to compete
This card needs to wait for two turns after coming in to be able to attack, so its undesirable for more aggro-focused merfolk decks
Of course, this synergy costs an infinite amount of mana (nine total to go through the loop), which means it's probably not good enough, even considering that Yorion's blink synergizes with most battles, but the slight possibility of this mattering keeps Invasion of Xerex from F-tier
The First Chapter Sapphire/Steel A Steadfast Strategy While Set 2s Tactical Teamwork Starter Deck offers a portion of Sapphires draw engine, this one offers the cards youll need to ramp your Inkwell
This innovative free spell design opens up powerful turn 1 interaction
Overall, Im very satisfied with both the collaboration and the outcome