The company did put out a statement, but its been translated with Google
Since Zero-Day Blaster can destroy any kind of card, its a great pick for decks that need an option for clearing Spell and Traps in the back row
Each booster contains 15 cards, including 5 cards of rarity Rare or higher and 5 Uncommon, 4 Common, and 1 Land cards
Commander players often dont pack much in the way of graveyard hate, so Im all about cards that can come down early to deal with reanimation targets and the like and then provide a big upside later in the game
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Given how unforgiving the tempo of Constructed can be, my first recommendations will be those battles that front load their value with strong ETB effects with an extra nod if it seems plausible to defeat it and get the backside