It's a card that snowballs if not answered, and why it's such a good card
Giving each UG creature +2/+2 and untapping your board every turn makes it very hard to get into combat with you while also letting you reuse the multitude of powerful activated abilities that Simic creatures have
SQUALL, SeeD MERCENARY I could make the rather predictable nutz joke here, but I like to think Im marginally above that
In this realm of fun and magic, you play alongside beloved Disney characters in an exhilarating quest
While the front side is good enough to see play on its own, the fact that it only has four defense counters makes it relatively easy to flip (a single Sheoldred, the Apocalypse attack gets the job done), and the backside offers a very powerful creature that can defeat a battle or kill a planeswalker each turn while potentially generating card advantage as well
Collar, meanwhile, is best friends with Judith, the Scourge Diva and Walking Ballista