Nonetheless, sometimes none of that matters at all, as with the right draw Underworld Breach can win the game on turn one when used properly alongside Black Lotus and Brain Freeze
Mirrodin Besieged Bonehoard Flayer Husk Skin Wing Living weapon was the first named mechanic where tokens were a core part of the mechanic
This card is one I especially love in a deck with green in its identity as paying heaps for X in its CMC cost is a feat that green can accomplish quite consistently
Stromkirk Captain ( Dark Ascension ) The first Vampire on this list is an all-star in Innistrad cubes, Vampire-tribal Commander decks, and in Dark Ascension limited
Its a spell that cant be countered and it covers artifacts, creatures, and lands
(See the aforementioned Ghostway for ideas of other ways to keep people safe.) The only issue I have (other than a mana investment) is that it's harder to build around with things like Darksteel Forge or Bloodghast (tricks you could use with an Oblivion Stone to make things unfair)