By bouncing the enchantment as a cost, opponents cannot respond to it with instant removal, and it cannot be removed by sorcery removal on later turns
Warping this will usually allow you to pick off a small creature and smash in for 4 -- and then your opponent has to deal with it in the longer term just a couple of turns later
Miirym, Sentinel Wyrm My personal favorite Dragon, and one of my favorite Commanders of all time, Miirym is the go-to for Dragon Tribal
It might not be as good as Prosper, Tome-Bound, but Vihaan is an intriguing alternative as a treasure commander
Oil and gears: All you need to know about the Phyrexians The only drawback is you've got to pay two life - presumably to the vampire you send to fetch your top-notch card for you
And it can certainly hold its own against the other starter decks - in some games, that is