Creatures ride into battle, clashing against one another, flying over defenses, trampling through the competition, skulking past blockers, doing whatever Bubble Smuggler's doing
Cast Fraying Sanity and then cast Traumatize and a target player loses the game on their next draw step
This archetype can be powerful in several formats, but in Commander its efficiency can vary dramatically, and it can also make players who engage in this playstyle the archenemy at the table
With Tianas ability, Special Reservation, anytime one of your characters is challenged while Tiana is exerted, the challenging character gets -3 strength unless your opponent pays three ink
In my data set of decklists, the most-played nonland cards across all main decks and sideboards provide a first bird's eye view of the post-ban Pioneer metagame
Ive ranked the best combo commanders ever printed based on consistency and speed, and how central they are to the combos that win games