As usual, the deck will come with one single-player deck of 60 cards, two of which are holographic, 11 damage counters, a paper play mat, paper tracker tokens, a booster pack of Reign of Jafar, and the latest set of game rules
By freeing up your inkwell and increasing your hand, Diablo's abilities make him a valuable card in Song decks
Outlaws of Thunder Junction introduced the typal coupling of rogues, warlocks, pirates, mercenaries, and assassins as outlaws, so outlaw commanders can be pirate commanders, too
Sarkhan's on the other side of this issue, because he'd gladly suffer the apocalypse if it meant more dragons (in fact he pretty much went down that road once already)
Red will be able to use spells that deal damage to destroy things, and Green is stuff with cards that let your creatures fight other creatures
To help you along, you can make use of the Approach part of the card