I asked the question Are precons with every set a good thing or bad thing? The response was 58% positive and 42% negative
I had this gripe with the Tricky Terrain deck from Modern Masters 3 Commander , where it had a really cool premise that was overshadowed by the typical Simic ramp stuff we see all the time
Three or more creatures: All your creatures get +1/+0 and have vigilance Six or more creatures: All your creatures get +2/+0 and have vigilance and trample Nine or more creatures: All your creatures get +3/+0 and have vigilance, trample, and double strike Jetmir works well with a token strategy since theyre a fast and easy way to generate a lot of creatures very quickly
Flying for evasion, lifelink to swing races, vigilance to play offense and defense, and deathtouch because why not
Artifact creatures can also work well with the historic mechanic and cards like Jhoira, Weatherlight Captain or Teshar, Ancestor's Apostle
War Barge Creatures with islandwalk can be underwhelming because they dont tend to have other abilities, but War Barge can help you solve that