This is likely in no small part due to the lower saturation of clue and treasure tokens, a more open-ended design, and being bookended by Jhoira, Weatherlight Captain and Niv-Mizzet, Parun on either side of their printing
Typically the most broken things that happen in the early game do so not because of them directly, but more so due to the various free effects that push players ahead a turn in development
When the ATK of your opponent's monsters reach 0 because of this effect: Destroy them, then inflict damage to your opponent equal to half of the destoryed monster's ATK
This gives players who werent able to get any products from the initial release a second chance
Even casting this with a small storm count would be a big play
When I say vintage Im talking the early years of Magic: The Gathering during that period of 1993 to probably the late 1990s