Both of these are combo cards that work together
While paying three mana for Sylvan Scrying is probably just the wrong rate for ramp decks in Modern and Legacy, I could see this as a useful sideboard card when faced with land destruction or just a lengthy game where you want to continue going over the top
The ability to eternalize for six mana is extremely relevant because red decks usually lose when they run out of gas in the late-game, but Earthshaker Khenra gives the red deck extra reach it didnt have before
We think this is a great mode for players new and experienced alike, so we will continue to support Jump In
Lurrus of the Dream-Den The strongest MTG mechanic Our next entry is a creature which arguably got a whole mechanic nerfed - though there were certainly other problematic companions that helped it out
As a touch of sweetness on top of it all, Ephara is very difficult to remove, having indestructible and being mostly intangible as a noncreature until you can bring your devotion high enough (which itself can be easily controlled with flash creatures)