Its all about the Eggs, and this ones a major overhaul
Rotom Vs Instant Charge Ability, meanwhile, allows the player to draw three cards but forfeiting the players right to attack that turnbut thats not usually an issue in the early game, when that Ability should primarily be used
That gets even more complex when you consider the VIP boosters which are fancy but, oh boy, are they willing to ask you to remortgage your house to buy some
You have a reasonable likelihood of it sacrificing itself before you get to two 5/5s, and potentially before you get to draw any cards
I've been fairly on task here when it comes to looking at just the graveyard stuff in relation to the Doc, but there are at least a few other versions of the deck you could brew, and with how hard it was to cut even some of the mediocre adventure cards, I wonder if I went in the right direction
The game is then divided into two phases