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If you want to go Squirrel tribal, you're close
Timing is everythingyour Sigilyph needs enough energy to pull it off, and youve got to get it into the active spot
All it does is give the equipper +1/-1 , and if it dies with Skullclamp on, you draw 2 cards
As a bonus, ability, as if this card needs it, you can tap it and sacrifice ten nonland permanent to make all your opponents lose 10 life
Bonus: All boxes will also contain a mystery number of BONUS Booster Packs for Riping