Rarity tiers at a glance Lorcana uses six main rarities
Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
Rares were first introduced in 1996's Mirage set, and Time Spiral introduced the super rare timeshifted cards (though these were never printed outside of the set)
In its first step, Kiora Bests the Sea God lets you set down a hexproof - immune to all and any spells - Kraken creature that packs a not-too-shabby power of 8/8
The four red mana Ashling generates on the third trigger of magecraft sticks around thanks to Ashling's static effect if you don't spend it
My Verdict: If you want fun, awesome art, and a standout collectors item , Aetherdrift is a must