This five-mana legendary creature comes with several abilities tied heavily to the monsters lore
This game is definitely showing the downsides of a midrange list as we clutch three largely useless anti-creature spells
The unique Necron flavor makes even formerly benign artifacts such as Caged Sun feel quite sinister and I think that Warhammer 40,000 fans will see that a lot of thought went into the reflavoring behind these reprints
Theres definitely some other, more competitive options for those decks, but Elsha of the Infinite is a great entry point as well as being good enough to hold its own without any issue
More than power needs to be considered when beginning in a TCG
I had the various Orbs of Dragonkind in the deck, but eventually cut them for more Dragons, except for Jade Orb, since it gives hexproof to whatever Dragon you cast with its mana, helping to ensure its survival until your next turn