Winda prevents you and your opponent from special summoning a bunch of monsters all at once, by forcing each player to only special summon once per turn
This exclusive design captures the iconic moment Magikarp, typically known for its splash move within the confines of its watery habitat, makes a spirited jump from its card
Since Extortionists ability triggers when he enters play, you can very easily abuse it with reanimation and blink effects, too
Whenever Sticher's Graft is unequipped from target creature, that creature is sacrificed
Its Poltergeist attack lets Gengar rip through your opponents cards, and the Horror House GX makes their hand useless for the next turn
But even better, it does it in a way that lets you unlock a bunch of other spells and effects that make tokens that should be on the battlefield temporarily, but thanks to The Master, you get to keep them around