III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control
A simple kitchen scale can quickly show a suspicious card
Here's how the deck looks with the upgrades added: Also to pre-emptively address some comments: one direction that you can take the upgrades is to really lean into Sliver Gravemother's encore ability and turn the deck into a straight-up Encore deck -- Buried Alive and Entomb cards to put slivers into your graveyard, Convergence of Dominion and Zirda, the Dawnwaker to make encore cost less (though PSA Training Grounds doesn't work, I see people suggesting it but sorry no), Mondrak, Glory Dominus to double the encore tokens, Sundial of the Infinite to keep the encore tokens permanently -- that sounds sweet and all but you'd need to do a massive rework of this entire precon, turning it from a Go Wide Sliver Combat deck to Sliver Reanimator essentially
For this reason, Infect decks are often hyper-aggressive, looking to deal as much damage with their Infect creatures as possible before their opponents can stabilize and establish a proper board state
Connects to the upcoming Mega Evolution-themed sets tied to Pokemon Legends: Z-A, emphasizing themes of order versus chaos
In addition to general Spell/Trap removal, cards like "Ghost Ogre & Snow Rabbit", "Abyss Dweller", "Anti-Spell Fragrance", "Imperial Order" and "Magic Deflector" can keep their effects in check