Voltron decks follow the same analogy where you usually want to suit up your commander to become an almost unstoppable threat that can finish the game on its own
Klauth, Unrivaled Ancient Klauths standout strength is turning Dragon combat damage into enormous mana bursts , often generating enough mana to cast multiple Dragons or finishers in a single turn
Id avoid going with too many super-fatties, sticking with dangerous mid-cost creatures that have hexproof
Then, you get paid off by turning Exdeath into Neo Exdeath, Dimension's End and absolutely going to town
Its definitely the type of card that we might only want a few of if we want it to primarily be a removal spell
They are ramping a little, thinning your deck, giving you some board presence which might be useful for Overrun effects or mana production effects