Then you create a Treasure token if that player controls more lands than each other player
Deckbuilding also seems incredibly easy
Like Handcuffs , where you literally force your enemy to pretend their hands are being cuffed (their hands are in contact with each other all the time) and if they fail to do this, like, say, when they're drawing a card, some calamity befalls them
Players will find familiar faces and concepts like Auron, Venerated Guardian, Summon: Valefor, Blitzball Stadium, and even Sin, Unending Cataclysm
After this, I made some changes (covered in the part 2 post for this deck)
In Commander, where players have life to spare and generally focus on building up a mana advantage and overwhelming the table with resources and value