Considering the general opinion surrounding Alchemy, this is probably for the better, especially with how long rebalancing takes
You may not need an extra land by the time you can entwine it, but you also have the option to destroy one of your opponents lands
This is way above the power level we normally see of common kill spellsits efficient, instant-speed, and kills almost everything
Abilities Many cards have text on them that lets you use special abilities
For Damage X field abilities, these become instantly active when the number of damage points specified (or more) is received
Koth and Hellrider remain the most threatening red fours for high-powered Cubes that support aggressive red decks, but I believe that Emberwilde Captain gives most of the other options a run for their money