Midnight Clock is a great midgame mana rock that enters the battlefield untapped like the Lapis Orb of Dragonkind, generates blue mana, and refreshes your hand after an average of 3 turn cycles right around the time your hand is starting to get a little empty
But the low value is justified because you need a larger strategy to make this card truly work
Theres a hint of story-telling elements here, but that focus didnt come until much later
The MycotyrantThe Mycotyrant powers up the more cards hit your graveyard, The Gitrog MonsterThe Gitrog Monster can draw you a bunch of cards, and Landfall cards like The NecrobloomThe Necrobloom, Field of the DeadField of the Dead, and Omnath, Locus of RageOmnath, Locus of Rage go absolutely bananas with Chapter III
Other than that, you can choose how many creatures or other spells go in
To augment a creature you have to pay the cost, reveal the card, and then augment a target host, which you can only do as a sorcery