Clues are a means to an end, not your primary win condition The way youre most likely to win with this deck is either by finding something really powerful as you dig through your opponents decks or by wreaking havoc with a big, clumsy dog for commander damage
FWIW Flying and Menace makes most Demons effectively unblockable, or close enough to not matter
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Tower of the Magistrate (84 decks, 0%) Sure, being able to effectively block artifact creatures or not be blocked by them is great, but nothing beats giving an opponents equipped creature protection from artifacts or giving them protection in response to an equip ability activation
Honestly only thing Ive picked up from CP is Gardevoirs (big gardevoir fan)
only for fun and a good deck may not be enough for us, Monster minded players with World domination dreams