In the vibrant world of Magic: The Gathering Commander, building a successful deck requires careful consideration of key elements such as mana ramp, removal, card draw, great land selection and win conditions
We're already able to cheat out our Equipment (Nahiri) and we can search for Equipment (Steelshaper's Gift and Stonehewer Giant) so let's keep eyes off us by avoiding the obvious turn-two play
Farewell is possibly the best boardwipe in the whole of commander, with its versatility and ability to exile (not destroy, importantly) whatever you need at that moment while protecting the other types you want to keep around
The 1/1 Gnome token that parachutes in (I assume) enables some great synergies within white as well
Which ones arent as good as I claim
All around decent card, but I think it should probably come in at 3 mana