Problem solved: Ive stumbled on a gates deck that thematically ties gates to the commander, and a guiding theme to constrain deck-building so I dont get bored of the deck simply doing its thing and winning or not, and a win-condition that encourages play that assembles combinations of permanents over many turns, making this a deck that wants to play light-hearted, casual EDH
The variety of the characters, who are much more vibrant than the dwarves from Snow White , along with unique support abilities make for a magical deck with so much opportunity
Insult / Injury has also meant that any ways in which you can do direct damage for no mana cost on a specific turn a pretty big deal
even if they let you keep what you consider to be your best card, all that means is that they have a way to deal with it that theyre happy with
Card draw spells like Brainstorm, Treasure Cruise, and Frantic Search keep your hand stocked with answers and threats
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