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As I say, there's a lot going on for a fairly high cost, and I struggle to see this card seeing too much play given the setup required to cast it for its Shift cost, especially in Ruby & Steel decks which typically skew far more aggressive
But when you tack on milling synergies in its first chapter, returning all lands from your graveyard to the battlefield in the second chapter and another target creature getting +X/+X equal to the number of lands you control in the final chapter, youve got the makings of a top-flight game-finisher and yet another example of Summons being playgrounds for the Timmys/Tammys of the world (like me)
In addition, you will get a number of 2/2 Zombies with lifelink for your trouble
Between enchantment creatures and enchantments, the deck packs an insane 43 enchantments
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