By making these changes, the resulting ink curve will make it more likely to spend all of your ink in the mid-to-late-game turns
And while its new, its also familiar, as it reminds us of the old days when red damage hurt you as well, like Char or Orcish Artillery
Usually, it takes longer than T3, because you have to tutor up the combo pieces
Your opponents might try to take you out to stop the aggression, so play plenty of cards like Crawlspace that limit their ability to attack you
Just looking at my two Zombie decks (Gisa and Geralf Together Forever and Zombies of Tresserhorn), there are some saucy choicesamplified by the fact that theyre Zombie decks, so theres a pretty good chance that the sacrificed creature is coming back anyway
For example, you can rely on pain lands or fast lands if your deck needs fast fixing