Players can obtain all the cards that they normally would in the physical version of Pokmon TCG through Pokmon TCG Live codes, including Parallel Foil versions of regular Common, Uncommon, and Rare cards
On average, many attacks that deal at least 100 raw damage, especially from Basic and Stage 1 Pokmon, often come with downside, such as discarding energy ( Genetic Apex "Mewtwo"), dealing recoil damage ( Genetic Apex "Arcanine"), simply having extremely high cost ( Extradimensional Crisis Guzzlord ex, Shining Revelry Charizard ex), cannot be used twice in a row ( Extradimensional Crisis "Buzzwole"'s Big Beat) if not flat-out disallows its user to attack next turn (Hyper Beam and Giga Impact found in some Pokmon), and some other drawbacks ( Celestial Guardians Kommo-o takes extra damage after using Clanging Scales, Mega Rising Cofagrigus's Soul Shot requires you to discard 2 cards)
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Since its a petty self-contained scale, we dont actually know how to compare it properly with a Pokmons stats
Enemy colours allow for a more diverse deck, but may lack the focused strength of colours that align in terms of mechanics
Steel Wave, while a bit expensive at 2 Metal and 1 Colorless Energy (due to how scarce Metal Energy was when limited to 4 per deck), was a good choice on a card that liked to tank