You ignore the Adventure part and all its text
Draft Mode When you play a Draft mode, you keep the cards you draft as well as the rewards
When you couple that with some auto equip goodness, a 4/4 reach for four mana is really good deal
Wizards could also explore other products like the Modern equivalent of Challenger Decks , although personally I find it unlikely that this type of product would succeed because the amount of valuable cards Wizards would find it wise to put into a Modern preconstructed deck product would likely be a lot lower than what some players would like, especially considering unironic requests for moving Snapcaster Mage to uncommon or selling box sets of 20 fetch lands for $50
Obviously I still advocate for playing cards like Aetherize, especially if you are in mono-blue, but unless youre playing hard control a spell like Raise the Palisade is going to come in very handy
This could be the perfect way to bring out incredible songs earlier in the game , so it's not a card to underestimate