Gurdurr's second move is called Hammer Arm, this move requires three energy cards, two fighting and one colorless, and does 60 damage, plus you get to discard the top card of your opponent's deck
if you have enough rogues to get this going, even if you aren't looking to win by milling your opponent, you are removing those cards from your opponent's various zones, and potentially getting them onto your side of the board
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If it has the Chlorophyll ability, it can even go with Sunny Day + Solar Beam and set up sweeps
He's not as bad as Tragoedia in this deck, but his inconsistency is still something to be wary of
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