It's got the same new mechanics like unearth and prototype as well as some of the digital-only mechanics you'd expect in an Alchemy set
If Dark Confidant or some other way to run away with a game were included, I would not advocate cutting all the discard
Add in the fact that the card is actually a good legendary Blood Artist that provides card draw and a strong finisher in Sephiroth, One-Winged Angel, and I have to say that this is a 10/10 design and a great commander
Hand disruption is always good, and the potential to set your opponent down to just one card in hand with a single Supporter is obscenely strong
Since we need this card to work in every circumstance, its basically reserved for decks with high levels of redundancy, which is French for reanimation decks
For just two mana you can make your permanents indestructible to save them from a board wipe, or you can give them double strike to take the win through combat