Dive into Magics most popular format with a fully preconstructed 100-card deck, ready to play right out of the box, as you battle for the fate of Middle-earth
Its way harder to mill 100 cards than 60 and a lot of mill cards force you to target opponents instead of all opponents so youre sure to be at a disadvantage
Currently, its unclear how much the 1996 World Champion would sell for if it ever went to auction today

Decklist: Jhoira of the Ghitu Commander Deck Jhoira of the Ghitu | Illustration by Kev Walker Commander (1) Creature (15) Aeon Chronicler Artisan of Kozilek Blightsteel Colossus Consecrated Sphinx Cresting Mosasaurus Deep-Sea Kraken Detritivore Emrakul, the World Anew Jhoira's Timebug Jin-Gitaxias, Core Augur Phyrexian Metamorph Rift Elemental Shivan Sand-Mage Walking Atlas Zo-Zu the Punisher Artifact (10) Ankh of Mishra Fellwar Stone Izzet Signet Lightning Greaves Mind's Eye Possessed Portal Sol Ring Thran Dynamo Vedalken Orrery Winter Orb Enchantment (11) Braid of Fire Eldrazi Conscription Fervor Leyline of Anticipation Manabarbs Mystic Remora Paradox Haze Rhystic Study Sneak Attack Stasis Training Grounds Instant (10) Arcane Denial Chaos Warp Clockspinning Counterspell Crimson Wisps Evacuation Fury Charm Mindbreak Trap Reverberate Timecrafting Sorcery (17) Apocalypse Blasphemous Act Capture of Jingzhou Decree of Annihilation Heat Shimmer Jokulhaups Mana Geyser Obliterate Rise of the Eldrazi Savor the Moment Stitch in Time Temporal Manipulation Time Warp Walk the Aeons Wheel of Fate Windfall Worldfire Land (36) Cascade Bluffs City of Brass Darksteel Citadel Exotic Orchard Glacial Chasm Island x11 Izzet Boilerworks Mountain x11 Reflecting Pool Scalding Tarn Shivan Reef Temple of the False God Urza's Mine Urza's Power Plant Urza's Tower Vesuva Jhoira of the Ghitu has expensive taste but puts things on layaway and pays a cheap price for them

A comparison that led many to write it off early as a flop
While the apps share a number of core similarities when it comes to battling, things like the removal of in-game trading functionality and the fact that Live s virtual booster packs contain fewer cards than Online s did cause some players to hold off making the jump