Why Flair Is So Disappointing Flair Is Too Expensive And Uses Up Too Many Resources, With Little Payoff All the effort that needs to be put into a small animation effect during battle is disappointing, to a point where there should be a different feature to use duplicate cards for
I have the cd promo big 3 and two of them have the cosmo foil spilled onto the whole card, which looks just like the grey spots in your Lugia, mine shines though haha, Pretty cool if you ask me, however some collectors do not consider this to be an Error, I agreee to an extent but it clearly is a manufacturing default simply because its not supposed to be printed like that, therefore In my opinion it is a subtle error, Obviously there are much more intense errors such as base set Wartortle evo box error which will always prevail as a true error, The pokeball on zard looks cool, very unique 1 Like chinameowthsunflower April 10, 2017, 4:05pm 3 I always thought this was the norm for old japanese cards
The vendor used to have a unit in an antiques and collectables centre where they traded Pokmon cards from the late 1990s to early 2000s
In Commander, milling one player for twenty cards feels utterly inconsequential
They are not just commodities but keys to a kingdom of joy, excitement, and nostalgia that we, as collectors and enthusiasts, cherish deeply
It utilizes--against all odds--dark type moves, even though there should be nothing different between a regular Charizard and its shiny form