Don't be afraid to use cards like Bubble Snare, Into the Roil, and Inscription of Insight aggressively in the early game, even unkicked
The goal is to rush in with this for a lot of damage, before casting it later on - if the game is still going by then
Darkworld Shackles With Darkworld Shackles, any monster becomes extremely weak and can be destroyed by almost any monster
With Tarkir: Dragonstorm prerelease events beginning on Friday, April 4th, it is entirely plausible that these were sent under the pretense that they were Tarkir prerelease kits

As long as you have a basic land in play alongside these cards, you can draw your deck by pulling off these steps: Pay one mana to return a basic land to your hand with Trade Routes Pay one mana to discard it to Trade Routes, drawing a card and triggering Surly Badgersaur and Bone Miser Add two black mana to your mana pool and create a Treasure token Sacrifice the Treasure for green mana, and use that mana and one of the floating black mana to return the basic land from your graveyard to your hand with Groundskeeper Use the final floating black mana discard the basic land to Trade Routes, and repeat the final three steps as many times as you wish More than Meets the Eye Once you add together all of the different avenues you can take to maximize Trade Routes, its easy to see why the enchantment has more potential than some players may give it credit for
This creates a time loop, which the party must break by defeating Chaos once and for all