Cloud's allies from Final Fantasy VII, such as Tifa, Martial Artist, Sephiroth, Fallen Hero and Red XIII, Proud Warrior, join him to further this strategy and provide payoffs or enablers for having massive creatures past that 7 power mark
It was a great deck in Modern until a few of the evoke elementals finally got the banhammer
Regeneration will be unlikely to save your creature since most -X/-X effects are static or at least last until the end of the turn
We know how much Goblins love to fill out the board with things like Krenko, and that in legendary form for your Commandering interests is nasty good whether or not you adore this type
Mirkwood Bats even works well for decks that aren't necessarily sacrificing all their creatures
Effects that change one object into another as it enters the battlefield (like for example Essence of the Wild) come third