For my third favorite article of the year, I went back to an article that revisits one of my most common themes: Why do we make bad cards
Oko is an absurdly powerful card that somehow flew beneath the radar of Magics designers
The play pattern here is to play a lot of cheap enchantments, preferably those that give card advantage, and hit with your creatures, making enchantment tokens and getting more value
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.) Card Set(s) -A FIST OF DIVINE SPEED- [OP-11] CARD VIEW OP11-066 | R | CHARACTER Charlotte Oven Attribute Special Block icon 3 Effect [Activate: Main] You may rest this Character: Choose a cost and reveal 1 card from the top of your opponent's deck
Her First Strike makes her a tough 2/1 blocker, and her ability to make non-creature spells cost more is powerful
First up, Celes, Rune Knight is essentially a wheel in the Command zone