Gone are the days people would run commanders just because they were the colours they wanted access to Card advantage every top commander provides card advantage in some way, whether its literally drawing cards, card selection via scrying or similar, bringing cards back from the graveyard, tutoring, or even producing permanents such as tokens
To take for example an even wilder level up, let's go back to something from closer to the Darksteel era: Obliterate
It is only because blue has so many potent cards that do much the same sorts of thing as Mystic Confluence that keeps this lower in the top five
Even drawing multiples was fine, as the 0 ability could toss extra copies away, and I found myself in plenty of games where Id cast the first Chandra and deal six damage, and then on the next turn, Id make six power of damage, cast the next one, and make another six power, presenting a quick eighteen damage over the course of one turn and the next
In just about every way, serialized cards were identical to other premium counterparts also available in the set (in this case, the parallel printing was the Retro Schematic treatment), with the only difference being that serialized cards carried with them a numeric stamp indicating which card out of 500 they were, as well as a special Double-Rainbow foil effect
Mana Dorks Mana Dorks are more than just Llanowar Elves