I'm not saying this wouldn't be a bad play by any means, only that the card is held back because it might be difficult to capitalize on its upsides, thus leaving us with a slightly overpriced version of this effect
Each comes with a pre-made 60-card deck, quick-start rules, a paper playmat, damage tokens, and a booster pack for your first pulls
Also, for an additional cost of one of each mana type, you may untap all attacking creatures, giving them trample, lifelink, and haste until the end of the turn, and trigger another combat phase
Similarly, nongreen hexproof creatures generally dont have high stats
The new Learn mechanic in Strixhaven: School of Mages makes use of the players sideboard to make lower-powered cards provide additional value
They cant even play Karakas against me in that format